Hey fellow educators!
Welcome back to my blog Digital Compass: a guide to Digital and Media Literacy in the Classroom! It has been another week of work and learning in my Graduate course and an interesting topic came up in the readings and in conversation with my peers, Gamification. It’s not the first time that I heard of the principal applied to the field of education but it was the first time I had considered it as a possible inclusion into my pedagogy. I did some more research I wanted to lay some of the evidence out and offer some cool options for including it in your own classroom!
For those who are not familiar with the term Gamification it refers to the inclusion of game or video game elements into something (in this case education) that doesn't usually have any. Becker (2014) offers a great and inclusive list of what the potential elements of Gamification are, I’m going to the list them with a simple and helpful definition of each.
After reading through Beckers (2014) Key Elements of Gamification I have begun to think about how I might include it in my own classroom. I had already been looking for a new reward system to use with my 4th and 5th graders so here is the basic outline of how I’m going to include it this coming school year. In my class student shave their own sketchbook and I will be using that to keep score of their points as they get them. Each day I will post the objectives on the board and the list of ways they can earn points in that class, like answering questions, assisting in cleanup, and helping peers if they need it. I am also creating a rubric that explains how the points work and how many points you need to move to the next “level”. I’m thinking I will either have them progress from “Novice Artist” to “Expert or Elite Artist” or I will simply have them progress through famous artists so they could be a “Level 2 Van Gogh” or a “level 10 Cassat” and students will receive a badge for each time the move to a new artist title.
How might you include Gamification in your classroom?
Some Helpful Gamification Links!
Becker, K. (July, 2014). Seven Key Elements of Gamification, plus or minus two. Retrieved from http://minkhollow.ca/beckerblog/2014/07/21/seven-key-elements-of-